Monsters will trigger traps even when players are not within sight range.Needle traps now check for the correct sustain.Equipping items now requests quantity before activating hidden curses.Cancelling genocide spell or scroll no longer costs a turn and mana/scroll.Restoring skills via '+' command should now be equivalent to restoring via '!' command.Chest (Strange Magiks) will no longer spawn themselves when teleporting.tvals for slings, bows, and crossbows changed (and now different from each other).Probably due to change in tval of missile weapons. Missile weapons moved to top of weaponsmith.Self Knowledge lasts for a few turns, and is acccessible from '~8'.Other changes I've noticed so far not done by me.PLUS, a whole load of changes we did last year.Removed extended characters from comments in extended character tables.Tweaked stat tables to get bigger stat effects at ranges 6-18 to avoid long ranges where stat increase does nothing.Added memory cleanup on exit to main-gcu.c.Added some speedup code to main-gcu.c that someone posted some time ago.
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